using UnityEngine;

public class SpriteManager : MonoBehaviour
{
	private static SpriteManager instance;

	private static GameObject parentObject;

	public Sprite spriteSoundOn;

	public Sprite spriteSoundOff;

	public Sprite spriteMusicOn;

	public Sprite spriteMusicOff;

	public Sprite spriteArenaLocked;

	public Sprite spriteArenaUnlocked;

	public Sprite spriteLevelLocked;

	public Sprite spriteLevelUnplayable;

	public Sprite spriteLevelPlayed;

	public Sprite spriteLevelFreePlay;

	public Sprite spritePointsLocked;

	public Sprite[] spritePoints;

	public Sprite spriteIconPoint;

	public Sprite spriteIconLife;

	public Sprite spriteIconWildcard;

	public Sprite spriteGiftEnabled;

	public Sprite spriteGiftDisabled;

	public static SpriteManager GetInstance()
	{
		if (!instance)
		{
			parentObject = GameObject.Find("SpriteManager");
			if (parentObject != null)
			{
				instance = parentObject.GetComponent<SpriteManager>();
			}
		}
		return instance;
	}
}
